Apr 05, 2007, 04:31 AM // 04:31
|
#21
|
Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
|
Both = Minors. the 2 attributs more are not worth 75hp, reduce blind/cripple is.
As it was mentionned, absorbtion vs physicals is useless, even a (good) warrior attacking you will switch to an elemental weapon and screw your rune....
|
|
|
Apr 05, 2007, 04:44 AM // 04:44
|
#22
|
IRC W H O R E
Join Date: Feb 2006
Location: Australian Trolling Crew HQ, rightful leader and administration
Guild: Yale University [Snow]
Profession: W/
|
Minor weapon
minor tac
minor strength (these depend on build)
sup vigor
vitae
|
|
|
Apr 05, 2007, 05:29 AM // 05:29
|
#23
|
Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
|
As a warrior, you most likely will need Superior Vigor and Superior Absorption wherever you go.
PvE: I'll take a Weapon Mastery Superior and the ones above.
PvP: RA, TA, AB, CM: Same as PvE
GvG: None except the Superior Vigor and Absorption runes
It can be argued that Superior Absorption is unneeded, due to the changes back whenever that nerf was..
|
|
|
Apr 08, 2007, 10:26 PM // 22:26
|
#24
|
Lion's Arch Merchant
Join Date: Feb 2006
Guild: Who Kicked Down Our [Door]
Profession: W/A
|
I always have Sup Weapon on my war for RA/TA/AB/HA but never in GvG.
Also Sup abs and Vigor for everything.
|
|
|
Apr 09, 2007, 01:04 PM // 13:04
|
#25
|
Frost Gate Guardian
Join Date: Dec 2005
Location: Tyria
Guild: Astral Guard [AG]
Profession: W/R
|
Major weapon - Helm
Sup Absorp - Chest
Minor str - Hands
Sup Vigor - Waist
Attune - Boots
495 hp 30 energy - both vary through weapon sets.
|
|
|
Apr 09, 2007, 02:23 PM // 14:23
|
#26
|
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
|
If I'm expected to tank with lots of health, all minors. If I'm out trying to kill stuff fast, I run with dual majors or a superior. The health penalty isn't that bad if you don't play stupidly...
|
|
|
Apr 10, 2007, 05:42 PM // 17:42
|
#27
|
Ascalonian Squire
|
What was their reasoning for nerfing the absorb runes anyway?
|
|
|
Apr 10, 2007, 06:52 PM // 18:52
|
#28
|
Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
|
Quote:
Originally Posted by Grizmor
What was their reasoning for nerfing the absorb runes anyway?
|
Warriors were farking impossible to kill
|
|
|
Apr 10, 2007, 08:33 PM // 20:33
|
#29
|
Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
|
Warriors were tankity tanks.
TBH they just made it a useless rune.
|
|
|
Apr 10, 2007, 08:39 PM // 20:39
|
#30
|
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
|
I usually run hat+sup run (for weapons and tactics, major rune for strength), minor strength and tactics, vigor, and absorption. I change my hats alot depending on which situation im in.
|
|
|
Apr 10, 2007, 08:48 PM // 20:48
|
#31
|
Desert Nomad
|
Quote:
Originally Posted by Dr Strangelove
Warriors were farking impossible to kill
|
Nah, they were, if 7 dmg reduction was stopping you.. Who cares about warriors anyway, just degen and hex them to death.
its a uncalled change imho.
|
|
|
Apr 10, 2007, 09:50 PM // 21:50
|
#32
|
Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/W
|
I have 1 sup. vigor, 1 minor tactics, 1 minor strength and 2 vitae.
BUT, I have a headpiece for each attribute with a sup. rune on it making me very versatile and allowing me to change to almost any build I choose.
+1 axe helm w/ a sup axe rune
+1 sword helm w/ a sup sword rune
+1 hammer helm w/ a sup hammer rune
+1 tactics helm w/ a sup tactics rune
+1 strength helm w/ a sup strength rune.
I do thise for EVERY character I have - W, R, Ele, Necro, monk(except for soul reaping and energy storage)
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:38 AM // 03:38.
|